Free-to-play: Our Business Model Our business model is based on the free-to-play principle: All games created by InnoGames are free Players have the option to purchase premium features: The cost of those is small, a feature is available for a few cents Purchasing premium is never connected to any kind of commitment nor does it ever have to be cancelled Premium features can either make the game play more comfortable or they can give in-game advantages: Via comfort advantages, players can view a larger part of a map, for example. With in-game advantages, the player finds more gold during his work, for example Another financing aspect is online advertising: Banner ads are displayed next to the game, for example in Tribal Wars We always take care to keep a good balance and make sure that our games remain fair for all players
| Website | https://www.innogames.com |
| Revenue | $88.3 million |
| Employees | 9 (3 on RocketReach) |
| Founded | 2007 |
| Industry | Computer Games, Entertainment Software |
| Keywords | Free To Play Games, In App Purchases, Online Games, Mobile Games, Game Studio, Browser Games, Social Games, Digital Games, Strategy Games, Casual Games, Mmorpg, Multiplayer Games, Video Games, Online Gaming, Gaming, Game Entertainment, Game Development, Game Publisher |
| Competitors | Zynga, Gameloft, Playrix, Supercell, Rovio Entertainment Corporation, Kabam Montreal, Miniclip, Wargaming Seattle, Gameforge, KingsIsle Entertainment +38 more (view full list) |
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The InnoGames annual revenue was $88.3 million in 2026.
3 people are employed at InnoGames.
InnoGames is based in Hamburg, Hamburg.