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We aren't just another vendor — we’re a senior-level 3D Game Art Studio for game developers who need engine-ready assets without the babysitting, missed deadlines, or overspent budgets. At HiMASTERS, we deliver "plug-and-play" 3D assets — the kind players remember and your Lead Artists don’t have to fix. 🔧Our Toolkit: - Hard-Surface modeling: Mechs, weapons, vehicles and aircraft built with technical precision. - Characters: Realistic and stylized 3D character modeling that stays on-model. - Full-Cycle Support: From discovery calls to weekly progress updates — we plug into your workflow fast. We pride ourselves on being responsive, transparent, and (dare we say) easy to work with. No drama, no missed milestones, just high-tier Art Production. ⭐ Why Other Studios Trust Us: - Experience: Our artists have 10+ AAA titles under their belts (including Exoborne, Metro: Exodus, Battlefield, Microsoft Flight Simulator, WarThunder, World of Tanks, PayDay and more!). - Self-Managed QA & Supervision: We do the "babysitting" so you don't have to. - Transparency: Clear blend rates ($280–$320/day) and regular milestone check-ins. 🎯 If your last vendor gave you headaches — we give you results. Just DM us to get started, or email us at: contacts@himasters.art

HiMASTERS Questions

Denys Ivanenko is the CEO | Art Director of HiMASTERS.

7 people are employed at HiMASTERS.

HiMASTERS is based in Kyiv, Kyiv.

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