Partner and Software Architect @ (July 2015 - February 2016)
Partner and Technical Director @ (February 2014 - February 2016)
Programmer @ (January 2013 - February 2013)
Studio Manager @ Qest Creative Studios (October 2012 - December 2012)
Technical Director @ Qest Creative Studios (June 2012 - September 2012)
Software Engineer @ (September 2010 - May 2012)
Programmer @ (October 2009 - September 2010)
Encounter Designer and Scripter @ Spellborn Works (February 2009 - June 2009)
Master Student @ (February 2008 - October 2008)
Trainee @ (February 2008 - September 2008)
Trainee @ (January 2007 - July 2007)
Intern @ (January 2005 - January 2006)
Hidde Baggelaar Education
Universiteit van Amsterdam
Master (Software Engineering)
2007-2008
Avans Hogeschool Den Bosch
Bachelor (Computer Science)
2003-2007
Hidde Baggelaar Skills
Software Engineering
UnrealScript
Unreal Engine 3
Unity3D
Software Requirements
Game Development
Game Design
C++
C#
ActionScript
SQL
Collision Detection
2D Rendering
Game Engines
PS3
Game Programming
DirectX
Scrum
Gameplay
Software Design
Hidde Baggelaar Summary
Hidde Baggelaar, based in Hilversum, NH, NL, is currently a Software Architect at BeOne Development. Hidde Baggelaar brings experience from previous roles at Enite Games, Boon Software - e-learning technology, Mijnkassabon and Social Developers.nl. Hidde Baggelaar holds a 2007 - 2008 Master in Software Engineering @ Universiteit van Amsterdam. With a robust skill set that includes Software Engineering, UnrealScript, Unreal Engine 3, Unity3D, Software Requirements and more. Hidde Baggelaar has 3 emails on RocketReach.
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