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Hal Milton Location
Eugene, OR, US
Hal Milton Work
Studio Design Director @ (March 2014 - Present)
Independent Consultant and Contractor @ Game Designer (January 2014 - May 2014)
Senior Game Designer @ (May 2012 - September 2013)
Design Lead @ Playdom (August 2011 - May 2012)
Design Director @ Griptonite Games (September 2009 - August 2011)
Lead Designer @ Sony Online Entertainment (October 2004 - May 2009)
Senior Designer @ (January 2001 - January 2004)
Game Designer @ (January 2000 - January 2001)
Game Designer @ Bootprint Entertainment (January 1998 - January 1999)
Designer @ (January 1995 - January 1999)
Hal Milton Education
University of Texas
Bachelor Of Science
1993-1995
Hal Milton Skills
Multiplayer
Game Development
Game Design
Level Design
Video Games
Gameplay
MMO
Xbox 360
PS3
Game Mechanics
Social Games
Unreal Engine 3
Casual Games
Mobile Games
Unreal Editor
Perforce
Game Balance
Public Speaking
Lua
Maya
Monetization
Gameplay Programming
Unity3D
Interactive Entertainment
Xbox
MMORPG
Wii
World Building
Freemium
Environment Art
Video Game Production
Nintendo DS
Narrative
iOS Design
Game Design Documents
Content Design
Hal Milton Summary
Hal Milton, based in Eugene, OR, US, is currently a Studio Design Director at Pipeworks. Hal Milton brings experience from previous roles at Game Designer, Popcap Games, Playdom and Griptonite Games. Hal Milton holds a 1993 - 1995 Bachelor Of Science @ University of Texas. With a robust skill set that includes Multiplayer, Game Development, Game Design, Level Design, Video Games and more. Hal Milton has 2 emails and 1 mobile phone numbers on RocketReach.
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