Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of over 8,000 characters featured in a variety of media over seventy years. Marvel utilizes its character franchises in entertainment, licensing and publishing.
Asmodee was founded in 1995 and is an entertainment leader specialized in tabletop games. Our extensive catalog of games (CATAN, Descent, Spot it!/Dobble, Ticket to Ride, Azul, Pandemic, Splendor, etc.) and distribution network (operating in 22 countries) allows us to create space so that every player can find a place at the game table.
We’re a global team committed to bringing people together through great games and amazing stories. We strive to be an employer of choice by creating endless opportunities, promoting a supportive and inclusive culture, and rewarding success. We believe in PASSION, CREATIVITY, INTEGRITY, being DARING, CARING for each other, and TEAM PLAY! By joining one of our teams, you will be empowered to engage in meaningful, innovative, and unforgettable work and to give back to our communities!
Asmodee provides the joy of play in more than 50 countries as well as through online platforms (such as Boardgame Arena). Every day, more than 2500 team members across the world bring our purpose and team mindset to life!
DARK HORSE COMICS, LLC
Founded in 1986 by Mike Richardson, behind the concept of establishing an ideal atmosphere for creative professionals, Dark Horse Comics has grown to become the third-largest comics publisher in the United States and is acclaimed internationally for the quality and diversity of its line. By attracting the top talent in the comics field, Dark Horse continues to change the shape of the industry and grow its brand throughout the world. In conjunction with its sister company Dark Horse Entertainment, Dark Horse has over 350 properties currently represented under the Dark Horse banner, serving as the jumping-off point for comics, books, films, television, electronic games, toys, and collectibles.