Lead Software Engineer (Unity) @ ATOOI (July 2015 - December 2015)
Unity Tool Developer @ VOXON (August 2014 - April 2015)
Project Lead and Lead Unity Programmer @ Renegade Kid LLC (February 2013 - June 2014)
Technical Director @ Perfect Parallel (January 2011 - September 2011)
Software Engineer (Unity) @ (April 2010 - January 2011)
Lead Unity Programmer @ Secret Game Lab (June 2009 - March 2010)
Gordon Larson Education
University of Massachusetts Boston
Bachelor of Science (Computer Science)
2008
High School Graduate: Stone Bridge High School 2003 College
Bachelor of Science (Computer Science)
2000-2003
Gordon Larson Skills
.net
Android
Artificial Intelligence
Augmented Reality (AR)
Blender
C
C#
C++
Computer Games
Computer Vision
F#
Game AI
Game Design
Game Development
Gameplay
Gameplay Programming
Git
Godot
Google ARCore
HTC Vive
Java
JavaScript
Kinect
Leading Development Teams
MiniKanren
Oculus Rift
OpenGL
Programming
Project Management
Samsung Gear VR
Scheme
Software Development
Software Project Management
Steam
Subversion
Unity
Unity3D
Unreal Engine
VR
Video Game Design
Video Games
Virtual Reality
Vuforia Augmented Reality SDK
Wii U
Windows
Windows Presentation Foundation (WPF)
Xbox One
compute shaders
iOS
iOS development
id tech
project lead
Strategy
Windows Presentation Foundation Wpf
Leadership
Net
Engineering
Business Analysis
Windows Presentation Foundation
Gordon Larson Summary
Gordon Larson, based in United States, is currently a Founder and Gameplay Programmer and AR VR Software Engineer at Waiting For Gravy. Gordon Larson brings experience from previous roles at MachineGames, Natural History Museum of Los Angeles County, Ridiculous Games and Brightline Interactive. Gordon Larson holds a Bachelor of Science in Computer Science @ University of Massachusetts Boston. With a robust skill set that includes .net, Android, Artificial Intelligence, Augmented Reality (AR), Blender and more. Gordon Larson has 1 mobile phone numbers on RocketReach.
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