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FurryBall is a unique incredibly fast GPU production quality final frame renderer with advanced rendering techniques. Implemented directly into Maya and 3ds Max, with network rendering, standalone renderer and multi GPU support. FurryBall 4 has raytraced OptiX™ Physically-based full global illumination and supports biased techniques as well.

Website http://furryball.aaa-studio.eu/
Employees 1 (0 on RocketReach)
Founded 2008
Industry Software Development

FurryBall GPU renderer Questions

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