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Frank Tzeng Location
California, United States
Frank Tzeng Work
Principal Character Artist @ (September 2021 - Present)
Lead Character Artist @ (April 2014 - October 2022)
Character Artist @ (May 2013 - April 2014)
3D Character Artist @ (August 2012 - May 2013)
3D Character Modeler @ Ember Lab (September 2010 - August 2012)
Product Designer @ Giessdorf (October 2005 - December 2006)
Frank Tzeng Education
The Art Institutes
BA (Game Art and Design)
2009-2011
Frank Tzeng Skills
Character high low poly modeling for cinematic and in-game
Making photo realistic texture as well as hand painting texture
Realistic character sculpting and drawing
A strong understanding of human anatomy
Strong understanding of UV space, unwrap UV
Strong understanding of rendering, metalray and vray for both 3ds max and maya
Game asset modeling and texturing
Zbrush
3D Studio Max
Maya
Photoshop
Vray
Mental Ray
Texturing
Character Animation
Sculpture
Cinematics
Low Poly Modeling
Drawing
3D Modeling
Metalray and Vray for Both 3ds Max and Maya
Unwrap Uv
Character High Low Poly Modeling for Cinematic and in Game
Strong Understanding of Uv Space
Strong Understanding of Rendering
Frank Tzeng Summary
Frank Tzeng, based in California, United States, is currently a Principal Character Artist at Naughty Dog. Frank Tzeng brings experience from previous roles at Naughty Dog, Sony Computer Entertainment America LLC and Ember Lab. Frank Tzeng holds a 2009 - 2011 BA in Game Art and Design @ The Art Institutes. With a robust skill set that includes Character high low poly modeling for cinematic and in-game, Making photo realistic texture as well as hand painting texture, Realistic character sculpting and drawing, A strong understanding of human anatomy, Strong understanding of UV space, unwrap UV and more. Frank Tzeng has 3 emails and 1 mobile phone numbers on RocketReach.
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