Escape Hunt is the world's fastest-growing, most exciting themed entertainment phenomenon. In under two years, players have clocked up more than 25 million minutes of Escape Hunting worldwide. Renowned for the high-value production values of their games and perfectly pitched adventures, Escape Hunt are bringing their uniquely creative and exciting brand of entertainment to the UK for the very first time.
Perfect for team building and out of this world work social events, Escape Hunters are locked in a themed room with only an hour to hunt down and crack a series of clues in order to escape. The pressure's on. The clock's ticking. The adrenaline's pumping. No audience but each other, the players themselves, right in the thick of the action. Having to work as a team to beat the clock and maybe, just maybe, experience the thrill of escaping.
Round up your colleagues and enjoy a team building experience like no other.
Paranoia Quest is a real-life escape the room quest for a team of 4-10 people located in downtown of Atlanta. Your goal is to escape the room in 60 minutes. Solve puzzles, find clues and open secret locks using your logic and teamwork. It's a fun time to spend with your date, family, friends or coworkers.
The REAL ESCAPE GAME ™, known as リアル脱出ゲーム in Japanese, has been held in numerous Asian countries in unique and innovative places such as abandoned schools, ruined hospitals, amusement parks, stadiums, and churches building great enthusiasm for returning players and new players alike.
SCRAP has become a pioneer in the development of the escape game genre, in Japan television series, such as Real Escape Game TV and movies are constantly being released making SCRAP a driving force in the world of entertainment.
The first Real Escape Game outside of Asia took place in San Francisco and opened in 2012 under the name “Escape from the Mysterious Room.” About 20,000 people tried their luck at escaping over the two years that the room was held in the city. Despite the low success rate of 1.8% the challenging difficulty of the room the tickets were often sold out. The popularity of the room led to another world-first, a game on a board ship in San Francisco.
SCRAP Entertainment Inc is the US branch of SCRAP Co Japan. Real EscapeGame by SCRAP™ is the registered trademark of SCRAP.
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