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Dylan Washburne Location
Redmond, WA, US
Dylan Washburne Work
Software Engineer @ (April 2022 - Present)
Software Engineer - Gameplay Engineer for Glass Revolver @ (November 2025 - August 2026)
Software Engineer - LEGO Voyagers Xbox Team @ (June 2025 - November 2025)
Graphics Software Engineer - Meta Reality Labs Avatar Team @ (June 2023 - June 2025)
Software Engineer - Xbox Game Studios Minecraft Team @ (April 2022 - June 2023)
Software Engineer @ (March 2018 - June 2020)
Software Engineering Intern @ CDK Global, Inc. (June 2015 - September 2015)
FIRST Robotics Summer Intern @ (June 2012 - September 2012)
Dylan Washburne Education
DigiPen Institute of Technology
Master of Science - MS (Computer Science)
2020-2022
Oregon State University
Bachelor of Science (BS) (Computer Science)
2013-2017
Dylan Washburne Skills
.NET Framework
3D Graphics
AJAX
Agile Collaboration
Agile Methodologies
Agile Software Development
Amazon Web Services (AWS)
American Welding Society Standards
Android
AngularJS
Audio System Design
Autodesk Inventor
C++
CMake
Cascading Style Sheets (CSS)
Component Development
Computer Science
Continuous Improvement
Cross-Functional Team Leadership
Cross-platform Development
Cross-team Communication
DevOps
DirectX
Docker Products
Efficiency Optimization
Game Development
Game Programming
GameMaker Studio
Git
GitFlow
Godot
HTML
JIRA
JQL
Java
JavaScript
Jenkins
Kinect
Kubernetes
Level Editors
Linux
Matlab
Memory Management
Multi-Platform Development
Multiplayer Games
MySQL
Network Switches
Occlusion
OpenGL
OpenGL Shading Language (GLSL)
Optimizing Performance
PHP
Performance Testing
Pipeline Design
Problem Solving
Proprietary Software
Publishing Management
Python (Programming Language)
React.js
Reliability Engineering
Rendering
Renderman
Ruby on Rails
Scripting
Slack
Social Media Integration
Software Deployment
Spinnaker
Technical Project Management
Test Automation
Unity
Unreal Engine
Unreal Engine 4
User Experience (UX)
Virtual Reality Development
Visualization
Windows
Dylan Washburne Summary
Dylan Washburne, based in Redmond, WA, US, is currently a Software Engineer at Red Lens Games. Dylan Washburne brings experience from previous roles at Annapurna Interactive, Meta and Microsoft. Dylan Washburne holds a 2020 - 2022 Master of Science - MS in Computer Science @ DigiPen Institute of Technology. With a robust skill set that includes .NET Framework, 3D Graphics, AJAX, Agile Collaboration, Agile Methodologies and more. Dylan Washburne has 2 emails and 1 mobile phone numbers on RocketReach.
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