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View Dragon Scale Studios's top competitors like Deconstructeam, Evil Twin Studios, and Giant Squid.

Thunder Lotus
Thunder Lotus is a maker of beautifully powerful video games. A passionate collective of AAA, indie, and mobile expats with decades of combined industry experience and an impressive list of shipped titles, Thunder Lotus aspires to distill its visionary original IP’s into captivating interactive experiences that the team itself would love to play. Founded in 2014, Thunder Lotus’ momentum and ambition continues to grow after nearly a decade in the business. Since its acclaimed debut production Jotun (2015), and its ambitious sophomore title Sundered (2017), Thunder Lotus rose to greater prominence with the release of the award-winning Spiritfarer (2020), which has sold over 2,000,000 copies worldwide. Thunder Lotus’ fourth production, an ambitious 33-player action-roguelike titled 33 Immortals will be released in Early Access in 2024 on Epic Games Store, Xbox Series X|S, Windows PC and with Xbox Game Pass for console and PC.
Montreal, CA
Private
$197K Revenue
https://thunderlotusgames.com
47 Employees
Junkfish Ltd
Junkfish is an independent game development studio from Dundee, Scotland with a passion for creating unique, innovative and high quality games for a worldwide audience. Junkfish launched its first game, Monstrum, on Steam in January 2015, where it quickly became a favorite for many horror fans worldwide, receiving nominations for “Best Debut Game” TIGA award and "Best Game" Scottish BAFTA award. Attack of the Earthlings, Junkfish’s second title, released in February 2018 where it received glowing user reviews. Junkfish has a diverse variety of specialisms spanning multiple genres, platforms and technologies, such as VR, AR, and PC development.
UK
Private
$986K Revenue
http://teamjunkfish.com
45 Employees
Giant Squid
We believe that video games can be more than a pastime - they can be an artistic medium that delivers beautiful, meaningful, and timeless experiences to a wide range of people. Our goal is to create games that fulfill that potential. We strive to create innovative and deeply moving experiences that will inspire players, challenge convention, and push the boundaries of interactive entertainment to new exciting areas. We are currently working on our next title Sword of the Sea in development for PS5 and Steam (PC) and we'd love your help! We are also makers of The Pathless, a mythic adventure game about an archer and an eagle in a vast forest, and our first project, ABZÛ, an epic descent into the depths of the sea.
Los Angeles, California, US
Private
$5M Revenue
http://www.giantsquidstudios.com
26 Employees
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