Senior Gameplay Programmer @ (August 2018 - February 2022)
Software Engineering Specialist @ Nintendo Software Technology Corporation (July 2014 - July 2018)
Software Engineer III @ Nintendo Software Technology Corporation (July 2009 - June 2014)
Software Engineer II @ Nintendo Software Technology Corporation (November 2008 - June 2009)
Junior Engineer @ Nintendo Software Technology Corporation (May 2007 - October 2008)
Game Design Intern @ Nintendo Software Technology Corporation (June 2006 - April 2007)
Dean Russell Education
DigiPen Institute of Technology
Bachelor of Science (B.S.) (Real-time Interactive Simulation)
2003-2007
Rochester Institute of Technology
Bachelor of Science (B.S.) (Mechanical Engineering)
1999-2002
Dean Russell Skills
3DS
C
C++
Computer Games
Cross-functional Collaborations
Debugging
GNU Make
Game Design
Game Development
Game Engines
Game Programming
Gameplay
Gameplay Programming
Gameplay Systems
Java
JavaScript
Middleware
Multi-platform Development
Nintendo
Object Oriented Design
Omake
Perforce
Problem Solving
Programming
R&D
Rapid Prototyping
Scripting
Software Development
Software Engineering
TypeScript
Video Games
Visual Studio
Wii U
C#
Cross Functional Collaborations
Multi Platform Development
Dean Russell Summary
Dean Russell, based in United States, is currently a Senior Gameplay Programmer at Velan Studios, Inc.. Dean Russell brings experience from previous roles at Velan Studios, Inc. and Nintendo Software Technology Corporation. Dean Russell holds a 2003 - 2007 Bachelor of Science (B.S.) in Real-time Interactive Simulation @ DigiPen Institute of Technology. With a robust skill set that includes 3DS, C, C++, Computer Games, Cross-functional Collaborations and more. Dean Russell has 1 emails on RocketReach.
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