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Daniel Robbins Location
Seattle, WA, US
Daniel Robbins Work
2022 -now Principal Designer, 3D @
2020 -2022 Product Designer - Horizon Worlds @
2017 -2020 Principal UI Designer: VR and AR @
2017 -2020 Advisor @
2016 -2017 VR Interaction Architect @
2015 -2016 Strategy Director @
2013 -2015 Program Manager @
2008 -2012 UX Designer @
1997 -2008 UX Research Designer @
1995 -1997 UI Designer @
1994 -1995 UI Designer (Consultant) @
1987 -1995 Research Assistant @
1994 -1995 Level Designer @ Any Channel
1984 -1984 Exhibits Design Intern @
1982 -1982 Exhibits Design Intern @
Daniel Robbins Education
Leadership Tomorrow
Leadership (Servant )
2013-2014
Brown University
Fine Arts BA (Visual Arts)
1987-1991
Rhode Island School of Design
Selected Coursework (Industrial and Product Design)
1987-1991
Daniel Robbins Skills
Design Tools
Design Sprints
Generative AI
Augmented Reality (AR)
Virtual Reality (VR)
Interaction Design
Human Computer Interaction
User Experience Design
User Interface Design
User Interface
User Experience
3D visualization
Program Management
Strategy
CAD
Welding
Carpentry
wood working
Rapid Prototyping
Agile Methodologies
Video Games
MIG welding
3D Modeling
Software Engineering
Product Management
Programming
Mobile Devices
Project Management
Art Direction
User Experience (UX)
Sculpture
User Research
User Experience Design (UED)
Figma
Unity
Photoshop
SketchUp
Adobe Illustrator
Adobe Creative Suite
Leadership
Management
3D Studio Max
Creative Direction
Augmented Reality
Expression Blend
Silverlight
Teleporting
Diagetic Design
Technology Evaluation
Disney
Writing
Flexible
Channel
Suppliers
Shipping
Vendors
Seattle
Briefings
Invention
Windows Desktop Administration
High End
Amazon
Construction
Beauty Industry
Computer Vision
Travel
Multi User
Search
Design
Ambient Intelligence
Desktop Computers
Patents
Hub
Envisioning
Featured
VIP
Adobe
Workflow
Enclosures
Samsung
Purchase Orders
Dcr
Product Planning
Builders
Healthcare
Visualization
Differentiation
Navigation
MAP
Flat Patterning
Internet of Things
Internet Protocols
Immersive
Nasa
Design Direction
Curating
Fabricated
Nsf
Research
Emerging Technologies
Autodesk
Context Aware Computing
Microsoft
Spark
Partnerships
Analysis
Promoting
Concepts
Teleporting in Vr
Cut
Art Research
Telemetry
C
Consumer Electronics
Applications
Playstation
Sensors
Business Development
Communication
Home
Technology Projects
Strategic Planning
Workshops
Visual Programming
Paint
Project
Surface
Automobile
Orchestrating
High Profile
Virtual Reality
Media
LinkedIn
Storytelling
Flash
Avid
Project Teams
Client Work
Shell
Art
Collaborating
Portfolio
Bit.ly
Trust
Interfaces
Graphics
Laser
New York
Explore
Touch
Video
Qualcomm
Relationship Building
Phase
Content Filtering
Viability
Internal Controls
Compelling
Art Exhibitions
Console
Budgets
Semiconductors
Magicians
Trading
Meetings
Summit
Burning
Pubs
Prototype
Pdf
Htc Vive
Virtual Reality Vr
User Experience Ux
Augmented Reality Ar
Daniel Robbins Summary
Daniel Robbins, based in Seattle, WA, US, is currently a Principal Designer, 3D at Adobe. Daniel Robbins brings experience from previous roles at Meta, HTC Vive and VISUAL VOCAL. Daniel Robbins holds a 2013 - 2014 Leadership in Servant @ Leadership Tomorrow. With a robust skill set that includes Design Tools, Design Sprints, Generative AI, Augmented Reality (AR), Virtual Reality (VR) and more. Daniel Robbins has 4 emails and 4 mobile phone numbers on RocketReach.
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