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Daniel Necesal Location
Préverenges, VD, CH
Daniel Necesal Work
Head of Engineering @ (March 2026 - Present)
Senior Unity Software Engineer @ (November 2024 - March 2026)
Lead Software Engineer @ (September 2022 - October 2024)
Unity Asset Store Publisher @ (January 2023 - January 2023)
Game Developer @ (January 2022 - July 2022)
Game developer @ Brotagonists studios (January 2020 - January 2022)
Unity and Python Instructor @ (January 2020 - January 2022)
Scripter @ Bohemia Interactive (April 2021 - July 2021)
IT Consultant @ Petrov Investment (October 2014 - January 2020)
Junior Scientist @ (February 2019 - July 2019)
Daniel Necesal Education
Brno University of Technology
Master of Engineering - MEng (Physical engineering and nanotechnology)
2015-2020
EPFL
Micro optics
2019
Daniel Necesal Skills
.NET APIs
.NET Core
.NET Framework
3D Graphics
AI Agents
ASP.NET
ASP.NET Core
ASP.NET MVC
Agile Methodologies
Algorithm Analysis
Analytical Skills
Android Development
Annotation
Application Programming Interfaces (API)
Architecture
Artificial Intelligence (AI)
Business Ownership
C (Programming Language)
C#
C++
Cascading Style Sheets (CSS)
Collaborative Problem Solving
Communication
Computer Science
Confocal Microscopy
Customer Requirements
Defining Requirements
DevOps
Employee Training
Engineering Leadership
Engineering Management
European Driving License (B)
Executive Level Management
Firebase
Front-End Development
Full-Stack Development
Game Development
Git
Graphics Processing Unit
IT Consulting
Information Technology
Interpersonal Skills
JavaScript
LINQ to SQL
Lateral Thinking
MATLAB
Microsoft Azure
Mobile Game Development
Mobile Games
Model-view-viewmodel (MVVM)
Multi-core Programming
Multithreading
Node.js
OAuth
PHP
PostgreSQL
Presentation Skills
Product Management
Programming
Project Management
Public Speaking
Publishing
Python (Programming Language)
REST APIs
SDKs
SQL
Serverless Computing
Small Team Management
Software Architecture
Software Design
Software Development
Software Development Life Cycle (SDLC)
Software Industry
Software Infrastructure
Software Project Management
Software Requirements
Teaching
Tech Savy
Technical Project Leadership
TypeScript
Unity
User Interface Prototyping
Video Editing
Virtual Reality (VR)
Vue.js
Vuetify
Web Development
Windows Presentation Foundation (WPF)
Windows Software Development
X86
iOS Development
ui/ux
Daniel Necesal Summary
Daniel Necesal, based in Préverenges, VD, CH, is currently a Head of Engineering at Tomplay. Daniel Necesal brings experience from previous roles at Tomplay, MindMaze, Unity and TINYSOFT - Game developer. Daniel Necesal holds a 2015 - 2020 Master of Engineering - MEng in Physical engineering and nanotechnology @ Brno University of Technology. With a robust skill set that includes .NET APIs, .NET Core, .NET Framework, 3D Graphics, AI Agents and more. Daniel Necesal has 1 emails on RocketReach.
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