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Daniel Luna Location
Kirkland, WA, US
Daniel Luna Work
Game Programmer and Combat Design @ (April 2026 - Present)
Gameplay Engineer @ (December 2024 - February 2026)
Modes and Systems Engineer @ (June 2022 - November 2024)
Gameplay Engineer @ (March 2021 - April 2022)
Senior Gameplay Engineer @ (December 2020 - March 2021)
Gameplay Engineer II @ (December 2019 - December 2020)
Gameplay Engineer @ (December 2016 - December 2019)
Lead Programmer and Engine Designer @ Bad Cop Studios (Student Dev Team) (January 2016 - June 2016)
Grader and Tutor: Compter Graphics @ (March 2016 - May 2016)
MSI Tutor for Algorithms and Abstract Data Types @ (September 2015 - December 2015)
Summer Camp Counselor @ (May 2008 - July 2015)
Daniel Luna Education
University of California, Santa Cruz
Bachelor’s Degree (Computer Science: Game Design)
2014-2016
Santa Rosa Junior College
(Computer Science)
2012-2014
Daniel Luna Skills
Unreal Engine 5
Artificial Intelligence (AI)
Game Modes
C++
Unreal Engine 4
Artificial Intelligence
Programming
Game Design
Game Development
Design Documents
Computer Science
Physics
Mathematics
C
SFML
UML
Python
Team Leadership
Game Engine Design
WebGL
Java
Daniel Luna Summary
Daniel Luna, based in Kirkland, WA, US, is currently a Game Programmer and Combat Design at Dodge Roll. Daniel Luna brings experience from previous roles at Wildlight Entertainment, Firewalk Studios, Stoic and Final Strike Games. Daniel Luna holds a 2014 - 2016 Bachelor’s Degree in Computer Science: Game Design @ University of California, Santa Cruz. With a robust skill set that includes Unreal Engine 5, Artificial Intelligence (AI), Game Modes, C++, Unreal Engine 4 and more. Daniel Luna has 3 emails and 5 mobile phone numbers on RocketReach.
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