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Daniel Luna Location
Kirkland, WA, US
Daniel Luna Work
2026 -now Game Programmer and Combat Design @
2024 -2026 Gameplay Engineer @
2022 -2024 Modes and Systems Engineer @
2021 -2022 Gameplay Engineer @
2020 -2021 Senior Gameplay Engineer @
2019 -2020 Gameplay Engineer II @
2016 -2019 Gameplay Engineer @
2016 -2016 Lead Programmer and Engine Designer @ Bad Cop Studios (Student Dev Team)
2016 -2016 Grader and Tutor: Compter Graphics @
2015 -2015 MSI Tutor for Algorithms and Abstract Data Types @
2008 -2015 Summer Camp Counselor @
Daniel Luna Education
University of California, Santa Cruz
Bachelor’s Degree (Computer Science: Game Design)
2014-2016
Santa Rosa Junior College
(Computer Science)
2012-2014
Daniel Luna Skills
Unreal Engine 5
Artificial Intelligence (AI)
Game Modes
C++
Unreal Engine 4
Artificial Intelligence
Programming
Game Design
Game Development
Design Documents
Computer Science
Physics
Mathematics
C
SFML
UML
Python
Team Leadership
Game Engine Design
WebGL
Java
Daniel Luna Summary
Daniel Luna, based in Kirkland, WA, US, is currently a Game Programmer and Combat Design at Dodge Roll. Daniel Luna brings experience from previous roles at Wildlight Entertainment, Firewalk Studios, Stoic and Final Strike Games. Daniel Luna holds a 2014 - 2016 Bachelor’s Degree in Computer Science: Game Design @ University of California, Santa Cruz. With a robust skill set that includes Unreal Engine 5, Artificial Intelligence (AI), Game Modes, C++, Unreal Engine 4 and more. Daniel Luna has 3 emails and 5 mobile phone numbers on RocketReach.
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