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Daniel Edery Location
Los Angeles, CA, US
Daniel Edery Work
2025 -now 3D Artist @
2025 -2025 Character Artist @
2024 -2024 Instructor @
2020 -2024 Asset Artist @
2018 -2020 Lead Character Artist @
2016 -2018 Lead 3D Artist and Concept Designer @
2016 -2018 Instructor @
2017 -2018 Senior CG Artist @
2016 -2017 3D Artist @
2013 -2016 Lead 3D Artist @ Aaron Sims Company
2012 -2012 CG Generalist @
2012 -2012 Environment Artist @ Lantern Games
2011 -2011 Modeler and Texture Artist @ The Graphic FIlm Company
2011 -2011 Texture Artist @ Rebel Alliance
2011 -2011 CG Artist @
2011 -2011 3D Artist for "Spyro the Dragon" Game @
2011 -2011 Modeler and Texture Artist @
2010 -2010 Modeler and Texture Artist @
2009 -2010 Concept Artist @ Gnomon Studios
Daniel Edery Education
Gnomon School of Visual Effects
CG Certificate (Generalist)
2008-2010
University of California, Berkeley
BA (Studio Art)
2004-2007
University of California, Berkeley
Bachelor's degree (Fine/Studio Arts, General)
2003-2007
Daniel Edery Skills
Concept Art
3D Modeling
3D Rendering
Look Development
Zbrush
Maya
Mudbox
Texture Painting
Mental Ray
Hard Surface Modeling
Animation
Texturing
3D
Live Action
Character Animation
Photoshop
Video Games
Vray
UV mapping
Shading
Visual Effects
Traditional Animation
Compositing
Feature Films
Sculpture
Lighting
Low Poly Modeling
Storyboarding
Daniel Edery Summary
Daniel Edery, based in Los Angeles, CA, US, is currently a 3D Artist at [namethemachine]. Daniel Edery brings experience from previous roles at AGBO, Gnomon, Luma Pictures and Encore. Daniel Edery holds a 2008 - 2010 CG Certificate in Generalist @ Gnomon School of Visual Effects. With a robust skill set that includes Concept Art, 3D Modeling, 3D Rendering, Look Development, Zbrush and more. Daniel Edery has 2 emails and 1 mobile phone numbers on RocketReach.
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