Senior Software Engineer @ (June 2015 - August 2016)
Senior Graphics Engineer @ (October 2012 - April 2015)
Research and Development Engineer @ (January 2011 - October 2012)
Lead Graphics Architect @ Studiogpu (September 2005 - December 2010)
Lead Graphics Engineer @ (September 2005 - December 2008)
Senior Software Engineer @ (October 1996 - January 2005)
Software Engineer @ activate.net (April 2000 - October 2000)
Dan Toloudis Education
University of Oregon
Master Of Science (Physics)
1993-1996
Johns Hopkins University
Bachelor Of Science (Physics)
1989-1993
Dan Toloudis Skills
Technical Leadership
Mentoring
WebGPU
Python (Programming Language)
TypeScript
HLSL
OpenGL
DirectX
GLSL
Shaders
Computer Graphics
Direct3D
GPU
GPGPU
Rendering
3D rendering
3D
C#
Mental Ray
C++
Software Design
Algorithms
3D graphics
Animation
3D Studio Max
Game Development
MEL
OpenGL Shading Language (GLSL)
JavaScript
WebGL
Ray Tracing
Dan Toloudis Summary
Dan Toloudis, based in Auburn, WA, US, is currently a Senior Software Engineer at Allen Institute for Cell Science. Dan Toloudis brings experience from previous roles at Swirl, Amobee, Dreamworks Animation and Studiogpu. Dan Toloudis holds a 1993 - 1996 Master Of Science in Physics @ University of Oregon. With a robust skill set that includes Technical Leadership, Mentoring, WebGPU, Python (Programming Language), TypeScript and more. Dan Toloudis has 2 emails and 1 mobile phone numbers on RocketReach.
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