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Dan Paynter Location
Fort Collins, CO, US
Dan Paynter Work
Intermediate VFX Artist @ (June 2025 - Present)
Associate VFX Artist @ (April 2024 - June 2025)
Realtime VFX Artist @ (February 2023 - January 2024)
ULG Texturing Lead @ (November 2020 - February 2023)
3D Artist @ (April 2019 - December 2021)
3D Generalist @ (May 2019 - November 2020)
Customer Service Specialist @ (June 2018 - September 2018)
Parts Sales Manager @ (October 2016 - August 2018)
3D Generalist @ Transient Light Studios (June 2015 - December 2016)
Environment Artist @ (May 2014 - May 2015)
Freelance Environment Artist and Prop Artist @ Emeryon Games (August 2013 - March 2015)
Environment Artist @ Burning Dog Media Inc. (February 2013 - July 2013)
Freelance environment artist @ Emeryon Games (October 2012 - December 2012)
Freelance 3D Artist @ Emeryon Games (June 2012 - July 2012)
Environment Artist and 3D Asset Artist @ N/A (March 2012 - June 2012)
Environment Artist @ Kinesthetic Games Ltd. (December 2011 - March 2012)
Environment Artist and 3D Asset Artist @ 88 Innovations (February 2008 - March 2009)
Dan Paynter Education
Full Sail University
Did not graduate due to Financial constraints. (Completed Game Art Program)
2010-2012
University of Advancing Technology
Game Art and Animation (Game Art and Animation)
2008-2009
Dan Paynter Skills
Texture Artist
Digital Painting
Game Art
Unreal Editor
Unreal
Computer Games
Storyboarding
Unreal Engine
Game Engines
Photoshop
Animation
World Building
Unreal Engine 3
CryEngine
Environment Art
Modeling
Props
Id Tech 3
Traditional Animation
Character Animation
Concept Design
Autodesk Maya
Game Design
Level Design
Digital Sculpting
Game Development
UV mapping
3d Modeling
Perforce
Low Poly Modeling
Uvlayout
Udk
Computer Animation
Texturing
3d Studio Max
Changing Environments
Video Games
Unity
Unity3d
Character Rigging
Texture Painting
Xnormal
Hard Surface Modeling
Prop Modeling
Zbrush
Maya
Gameplay
Dan Paynter Summary
Dan Paynter, based in Fort Collins, CO, US, is currently a Intermediate VFX Artist at Beyond-FX. Dan Paynter brings experience from previous roles at Beyond-FX, Lost Boys Interactive, Caterpillar Inc. and Motion Logic Studios. Dan Paynter holds a 2010 - 2012 Did not graduate due to Financial constraints. in Completed Game Art Program @ Full Sail University. With a robust skill set that includes Texture Artist, Digital Painting, Game Art, Unreal Editor, Unreal and more. Dan Paynter has 2 emails and 3 mobile phone numbers on RocketReach.
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