Lead Gameplay Engineer, Tomb Raider @ (January 2009 - January 2010)
Lead AI Engineer, New IP @ (January 2008 - January 2009)
Lead AI and Gameplay Engineer, Star Wars: Force Unleashed @ (January 2005 - January 2007)
Gameplay Designer and Engineer, Diablo III @ (January 2005 - January 2005)
Gameplay Designer and Engineer, Call of Duty: Finest Hour @ (January 2003 - January 2005)
Gameplay Designer and Engineer @ Gratuitous Games (January 2001 - January 2003)
Dan Kline Education
Vassar College 1997-2001
Dan Kline Skills
Agile
Agile Methodologies
Artificial Intelligence
C
C++
Computer Games
Flash
Game Design
Game Development
Game Programming
Gameplay
Gameplay Programming
Level Design
Lua
PS3
Perforce
Programming
Team Leadership
User Interface Design
Video Game Development
Video Games
Wii
Xbox
Xbox 360
Dan Kline Summary
Dan Kline, based in South San Francisco, CA, US, is currently a Senior Game Design Manager at Riot Games. Dan Kline brings experience from previous roles at Riot Games and Maxis (Electronic Arts). Dan Kline holds a 1997 - 2001 Vassar College. With a robust skill set that includes Agile, Agile Methodologies, Artificial Intelligence, C, C++ and more. Dan Kline has 3 emails and 6 mobile phone numbers on RocketReach.
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