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Craig Blum Location
Seattle, WA, US
Craig Blum Work
Art Manager @ (August 2020 - Present)
Co-Founder and Art Manager @ (April 2017 - August 2020)
Senior 3D Artist @ (March 2013 - April 2017)
Sr. Environment Artist @ (March 2012 - November 2012)
Environment Artist @ (October 2011 - March 2012)
Art Manager @ Zombie Studios (January 2010 - October 2011)
Environment Team Lead | Senior Artist @ Surreal Software (August 1999 - April 2008)
3D Artist @ Cavedog Entertainment (January 1997 - January 1999)
Contract 3D Artist @ Microsoft Sim Group (January 1996 - January 1997)
Consulting 3D Artist @ (January 1996 - January 1996)
3D Artist @ Top Dog Software (January 1995 - January 1996)
Craig Blum Education
The Art Institutes
A (Specialized Technology)
1993-1995
Craig Blum Skills
Visual Standards
Art Direction
3D Modeling
Unity3D
3D Coat
Marmoset
Environment Art
Texturing
Game Development
Video Games
Maya
Modeling
Level Design
Low Poly Modeling
Texture Painting
Xbox 360
Content creation
Gameplay
Technical
Lighting
Game Design
Unreal Engine 3
Character Animation
3D
Managing a team
Interpersonal skills
Leadership
Unreal Editor
PS3
UV mapping
Game Art
Console
Casual Games
Game Mechanics
Mobile Games
Clear Vision
Coaching & Mentoring
Communication
Perforce
Substance Painter
Craig Blum Summary
Craig Blum, based in Seattle, WA, US, is currently a Art Manager at contxtual. Craig Blum brings experience from previous roles at Giant Cranium, Unity Technologies, Glu Mobile and 343 Industries [Microsoft]. Craig Blum holds a 1993 - 1995 A in Specialized Technology @ The Art Institutes. With a robust skill set that includes Visual Standards, Art Direction, 3D Modeling, Unity3D, 3D Coat and more. Craig Blum has 2 emails and 1 mobile phone numbers on RocketReach.
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