Founded in 2009 by husband and wife Andrew Garrahan and Kati Nawrocki, Computer Lunch was formed with the goal of creating games that playfully explore the world around us. The independent studio, funded by the players who support the game, is also an active part of New York City’s Gumbo Collective community, which supports a network of local game developers. Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).
| Website | https://games.computerlunch.com/ |
| Employees | 24 (20 on RocketReach) |
| Founded | 2009 |
| Technologies |
JavaScript
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HTML
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PHP
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| Industry | Computer Games |
| Keywords | Video Games, Game Development, Game Studio, Gaming, Vr Games, Simulation Games, Game Design, Computer Games, Indie Games, Platformer Games, Science Games, Interactive Games, Virtual Reality, Game Graphics, Gameplay Mechanics, Software Development, Educational Games, Casual Games |
| Competitors | Zynga, Unity, Activision, Gameloft, Niantic, Inc., Ubisoft Montréal, Epic Games, Rovio Entertainment Corporation, Supercell, SQUARE ENIX CO., LTD.(Japan) 株式会社スクウェア・エニックス +43 more (view full list) |
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John Rhee is the Partner of Computer Lunch Games.
20 people are employed at Computer Lunch Games.
Computer Lunch Games is based in New York, New York.