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Clement Landrin Location
Bordeaux, FR
Clement Landrin Work
Technical Artist @ (August 2025 - Present)
Lead Graphics Programmer @ (January 2024 - August 2025)
Associate Tech Specialist - Graphics and Engine @ (June 2023 - January 2024)
Graphics and Engine Programmer @ (June 2021 - June 2023)
Junior 3D Programmer : Beyond Good and Evil 2 @ (August 2020 - June 2021)
3D Programmer Assistant : Beyond Good and Evil 2 @ (February 2020 - August 2020)
Programmeur Gameplay @ BFME:Reforged (January 2019 - February 2020)
Développeur applications mobiles @ (July 2017 - November 2017)
Clement Landrin Education
Telecom ParisTech
Diplôme d'ingénieur (Computer Science)
2016-2020
Lycée Paul Cezanne
Classe préparatoire aux grandes écoles PCSI/PC* (Sciences physiques/ Mathématiques/ Chimie)
2014-2016
Clement Landrin Skills
DirectX
Shaders
Jeux PC
OpenGL
Effets spéciaux
C++
Unreal Engine 4
Développement iOS
Gestion de projet
Développement pour Android
Physique
Mathématiques
Git
C
Python
Java
Swift
Objective-C
Xcode
Android
iOS
Travail en groupe
Japonais
Anglais
OpenGL Shading Language
Haxe
Clement Landrin Summary
Clement Landrin, based in Bordeaux, FR, is currently a Technical Artist at Motion Twin. Clement Landrin brings experience from previous roles at Shiro Games and Ubisoft Bordeaux. Clement Landrin holds a 2016 - 2020 Diplôme d'ingénieur in Computer Science @ Telecom ParisTech. With a robust skill set that includes DirectX, Shaders, Jeux PC, OpenGL, Effets spéciaux and more. Clement Landrin has 2 emails on RocketReach.
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