2012 -2015 3D Hard Surface and Character Artist II @
2011 -2012 Adjunct Instructor @
2006 -2010 3D Character Artist @ Sony Online Entertainment
Christopher Galvanin Education
Art Institute of Seattle 2003-2006
University of Washington
N/A (Engineering)
2001-2004
Christopher Galvanin Skills
Zbrush
Texturing
Maya
Game Development
Video Games
UV mapping
Modeling
Unreal Editor
3D Modeling
Unity3D
MMO
3D
Props
Animation
Characters
Normal Mapping
Photoshop
Occlusion
Shaders
XSI
Generalist
PS3
Computer Games
Storyboarding
Environment Art
Adobe Photoshop
Autodesk Maya
Xbox 360
Lighting
Digital Sculpting
3D graphics
Low Poly Modeling
Texture Painting
Mobile Games
Christopher Galvanin Summary
Christopher Galvanin, based in Kenmore, WA, US, is currently a Avatar and Wearables Strategist and Pipeline Consultant at Massive Brush Studios. Christopher Galvanin brings experience from previous roles at Rec Room, Valorem Reply and Glu Mobile. Christopher Galvanin holds a 2003 - 2006 Art Institute of Seattle. With a robust skill set that includes Zbrush, Texturing, Maya, Game Development, Video Games and more. Christopher Galvanin has 2 emails and 1 mobile phone numbers on RocketReach.
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