In-House Designer and Character and Digital Artist for film and television. @ Spectral Motion, Inc.
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Christopher G Location
Los Angeles, CA, US
Christopher G Work
2014 -now In-House Designer and Character and Digital Artist for film and television. @
2013 -now Freelance Character Artist @ Twerp Studio
2011 -now Project Lead and Art Director and Character Artist - Video Games @ DEADSKINS video game beta
2006 -now Make-up FX artist - Feature Film @ Spectral Motion
2013 -2014 Quality Assurance - Video Games @ Volt @ Disney Interactive
2010 -2012 Concept Artist and Modeler - Video Games @ Game Wizard Productions
2009 -2009 Make-Up FX artist - Feature film @ AFX Studios
2006 -2006 Creature Designer - Feature Film @ Mark Viniello
2006 -2006 Make-up FX artist - Feature Film @ Cinevation Studios
2005 -2005 Make-up FX artist - Feature Film @ Disney
2005 -2005 Make-up FX artist - Feature Film @ Captive Creations
2005 -2005 Puppeteer Make-up Effects artist - Feature Film @ Cannom Creations
2004 -2004 Make-up Effects artist, Concept artist - Feature Film and Television @ Harlow FX
2003 -2003 FX Talent - Feature Film @ Ring of Fire
2003 -2003 Boom Operator - Pay Television @ Reality TV
1996 -2003 cook and bartender and performer @ Comedy Sportz
2002 -2002 Production Designer - Feature Film @ Full Moon Productions
2000 -2000 Storyboard artist - Film @ Making Revolution LLC.
1999 -1999 FX artist - Film @ Robot Bastard
Christopher G Education
The Art Institute of California-Los Angeles
Bachelors (Game Art and Design - Character Artist)
2010-2012
Glendale Community College
(Maya)
2008-2008
Concept Design Academy
(Environment Design and ZBrush Character Design)
2007-2008
Gnomon School of Visual Effects
(Character Design)
2007-2007
Milwaukee Institute of Art and Design
BFA (Industrial Design and Illustration)
1999-2003
Milwaukee Institute of Art & Design
4 year Bachelor's degree (Majored in Indistrial Design Minored in Illustration)
1998-2002
Milwaukee Art Museum
(Fine Arts Satellite Program)
1997-1998
Christopher G Skills
Visual Effects
Maya
Zbrush
Compositing
Texturing
3D Studio Max
Photoshop
UV mapping
3D Modeling
Character Animation
Unreal Engine 3
Video Games
Traditional Animation
Film Production
Storyboarding
Modeling
Video
Unreal Editor
Final Cut Pro
Premiere
Christopher G Summary
Christopher G, based in Los Angeles, CA, US, is currently a In-House Designer and Character and Digital Artist for film and television. at Spectral Motion, Inc.. Christopher G brings experience from previous roles at Twerp Studio, DEADSKINS video game beta, Spectral Motion and Volt @ Disney Interactive. Christopher G holds a 2010 - 2012 Bachelors in Game Art and Design - Character Artist @ The Art Institute of California-Los Angeles. With a robust skill set that includes Visual Effects, Maya, Zbrush, Compositing, Texturing and more. Christopher G has 4 emails and 3 mobile phone numbers on RocketReach.
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