ChiefTechAdvisor does forward deployed engineering inside game studios, across backend services, data and game development pipelines, and the observability over them. Two principal engineers, forty plus years between us. We embed with a studio's team for the length of a problem and leave their engineers able to run what we built. Backend platform integration across AWS and GameLift, Azure PlayFab, Epic Online Services, Nakama and Pragma. Game development pipelines at scale, Perforce P4 and Unreal included, built to work for the engineers and the creative side both. Data pipelines and the observability over them, Snowflake included, so the numbers a studio runs on are as trustworthy as its builds. The player facing systems nobody notices until they break, including identity and accounts, entitlements and storefronts, commerce and payments, matchmaking, anti-cheat. And the rules that come from outside the studio, PII and data privacy, financial and payments regulation, and specs you don't get a vote on. We have sold these systems into studios and then lived with them from the other side of the contract, so we know which line in an integration guide is load-bearing and which one is decoration. We succeed when you can name the problem, set the goals with us, and commit to taking the handover. The work is done when the thing runs in your studio and your team can keep it running.
| Website | https://chieftechadvisor.com/ |
| Employees | 2 (0 on RocketReach) |
| Founded | 2024 |
| Industry | Computer Games |
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ChiefTechAdvisor is based in Seattle, Washington.