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Designed for schools by schools. Campus-XR is unique, in that teachers and students have formed part of the design team from day one. Greatly helping to create, test and feedback, working alongside our passionate founder and development team. Our ambition is to take experiential learning to the next level (and then some!) through the use of jaw-dropping themed locations that correspond with subject specific activities. Our platform includes hundreds of pre-stocked & catalogued interactive 3D models for each subject area, with the ability for teachers to add-in 360 videos and custom quizzes/tasks. Students can interact with AI characters, play highly engaging educational games and learn languages (with no judgement or peer pressure), all progress is tracked and fed back to the teacher. Campus-XR keeps learners coming back through the provision of reward points that unlock bespoke avatar configuration options and hidden "Easter Eggs" that maintain high levels of motivation and encourage healthy competition! If you prefer bespoke environments or an entirely white-labelled campus our artists are ready to get to work. We can model your school, create concept backdrops and/or 3D models to your exact specification.

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Colin Howman is the Non Executive Director of Campus-XR.

8 people are employed at Campus-XR.

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