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Supercell
Supercell is a Finnish mobile games company with offices in Helsinki, San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting. Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out! Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at So many alsos!
Helsinki, FI
Private
$2.2B Revenue
http://www.supercell.com
2.7K Employees
Voodoo
Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL. Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join. Entertain the world with us voodoo.io/careers/jobs
Paris, FR
Private
$12.1M Revenue
https://voodoo.io/
982 Employees
Kooapps
Creators of Snake.io, Piano Tiles 2 and Pictoword with over 400 million downloads across different platforms. Kooapps is an indie gaming studio, focused on mobile game design and development. We trace our beginnings to the 2008 release of Apple’s Software Development Kit (SDK). This led to a developer’s vision of building the first SAT flashcard application for the iPhone. This developer along with two other colleagues, all Stanford University alumnae, pioneered the team which later became Kooapps. Kooapps came from “Cool Apps” - which is the premise of bringing cool, entertaining and trend-setting apps. We are driven by the passion for our craft. We want to make the best games in the world while doing the best work of our life. We make games we want to show our friends. https://www.kooapps.com/ https://www.facebook.com/Kooapps/
Bellevue, Washington, US
Private
$16.5M Revenue
https://www.kooapps.com
153 Employees
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