Senior Character Technical Artist Advanced @ (August 2023 - September 2024)
Sr Character Tech Artist @ (August 2022 - July 2023)
Sr. Technical Animator @ (March 2022 - August 2022)
Sr. Character Technical Artist @ (January 2021 - February 2022)
Sr Character Tech Artist @ (November 2020 - January 2021)
Senior Character Technical Artist @ (June 2019 - October 2020)
Character Technical Artist @ (October 2018 - June 2019)
Character Technical Artist @ (August 2016 - October 2018)
Technical Animator @ (April 2014 - March 2015)
Character Rigger @ (May 2011 - September 2013)
Character TD (contract) @ (August 2010 - April 2011)
Associate Character Artist @ (March 2008 - February 2010)
Rigger @ (May 2006 - February 2008)
Student Instructor @ Art Institutes of California, Orange County (August 2004 - March 2006)
Technical Director intern @ (May 2005 - November 2005)
Bryan Money Education
Art Institutes of California Orange County
Bachelor of Science (BS) (Media Arts and Animation)
2003-2006
Bryan Money Skills
3D
3D Studio Max
After Effects
Animation
Autodesk MotionBuilder
Character Animation
Character Rigging
Characters
Cinematics
Compositing
Game Development
Gameplay
Havok
MEL
Mathematics
Maxscript
Maya
Maya Tools
Motion Capture
PS3
PS4
Perforce
Physics
Premiere
Problem Solving
PyMEL
PySide
Python
Rendering
Rigging
Scripting
Shaders
Unreal Blueprint
Unreal Editor
Unreal Engine
Unreal Engine 3
Unreal Engine 4
Unreal Engine 5
Video Games
Virtual scene management
Wii
Xbox 360
Xbox One
technical animation
Bryan Money Summary
Bryan Money, based in Tustin, CA, US, is currently a Senior Technical Animator at Bladework Games. Bryan Money brings experience from previous roles at ProbablyMonsters, ARRIVANT, Halon Entertainment and Cold Iron Studios. Bryan Money holds a 2003 - 2006 Bachelor of Science (BS) in Media Arts and Animation @ Art Institutes of California Orange County. With a robust skill set that includes 3D, 3D Studio Max, After Effects, Animation, Autodesk MotionBuilder and more. Bryan Money has 2 emails on RocketReach.
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