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Brian Ernst Location
Los Angeles, CA, US
Brian Ernst Work
[Tools] Software Engineer @ (June 2024 - Present)
Senior Game Engineer @ (April 2019 - April 2024)
Gameplay Engineer @ (March 2017 - April 2019)
Gameplay Programmer @ (March 2016 - February 2017)
VR Contractor @ Underminer Studios (January 2016 - July 2016)
Gameplay Programmer @ Red 5 Studios (October 2015 - February 2016)
Gameplay Programmer @ (November 2013 - September 2015)
Generalist Programmer @ (December 2011 - October 2013)
Gameplay Programmer (Co-Op) @ (June 2009 - November 2009)
Teacher's Assistant for CS3 @ (March 2009 - May 2009)
Teacher's Assistant for CS1 @ RIT IT Office (September 2008 - November 2008)
Brian Ernst Education
Rochester Institute of Technology
Bachelor of Science (VGDD - Video Game Design and Development)
2007-2011
Brian Ernst Skills
Game Development
C++
DirectX
Python
Visual Studio
OpenGL
Programming
Xcode
Tortoise SVN
SmartSVN
Mobile Games
C#
Java
Windows
Social Game Development
HTML
Gameplay Programming
CSS
PHP
Objective-C
iOS Development
JavaScript
Nintendo DS
Premake4
Perforce
CryENGINE
Unreal Engine
Objective C
Computer Games
Game Design
Design
Cascading Style Sheets Css
Computer Science
Cascading Style Sheets
Brian Ernst Summary
Brian Ernst, based in Los Angeles, CA, US, is currently a [Tools] Software Engineer at Warner Bros. Games. Brian Ernst brings experience from previous roles at Singularity 6, Treyarch, Blind Squirrel Games and Underminer Studios. Brian Ernst holds a 2007 - 2011 Bachelor of Science in VGDD - Video Game Design and Development @ Rochester Institute of Technology. With a robust skill set that includes Game Development, C++, DirectX, Python, Visual Studio and more. Brian Ernst has 3 emails and 3 mobile phone numbers on RocketReach.
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