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Brian Ernst Location
Los Angeles, CA, US
Brian Ernst Work
Tools Software Engineer @ (June 2024 - Present)
Senior Game Engineer @ (April 2019 - April 2024)
Gameplay Engineer @ (March 2017 - April 2019)
Gameplay Programmer @ (March 2016 - February 2017)
VR Contractor @ Underminer Studios (January 2016 - July 2016)
Gameplay Programmer @ Red 5 Studios (October 2015 - February 2016)
Gameplay Programmer @ (November 2013 - September 2015)
Generalist Programmer @ (December 2011 - October 2013)
Gameplay Programmer (Co-Op) @ (June 2009 - November 2009)
Teacher's Assistant for CS3 @ (March 2009 - May 2009)
Teacher's Assistant for CS1 @ RIT IT Office (September 2008 - November 2008)
Brian Ernst Education
Rochester Institute of Technology
Bachelor of Science
2007-2011
Brian Ernst Skills
ActionScript
Android
Artificial Intelligence (AI)
C#
C++
CSS
Cascading Style Sheets (CSS)
Collision Detection
CryENGINE
Cursor AI
DirectX
Ffmpeg
Game Development
Gameplay Programming
HTML
Java
JavaScript
JetBrains Rider
Lua
MMO
Microsoft XNA
Mobile Games
Multiplayer Games
Nintendo DS
Nintendo Switch
Objective-C
OpenGL
PHP
PS4
Perforce
Premake4
Programming
Python
SQL
SmartSVN
Social Game Development
Tortoise SVN
Unreal Engine
Visual Studio
Windows
Xbox
Xbox One
Xcode
iOS
iOS Development
Objective C
Computer Games
Game Design
Design
Cascading Style Sheets Css
Computer Science
Cascading Style Sheets
Brian Ernst Summary
Brian Ernst, based in Los Angeles, CA, US, is currently a Tools Software Engineer at Warner Bros. Games. Brian Ernst brings experience from previous roles at Singularity 6, Treyarch, Blind Squirrel Games and Underminer Studios. Brian Ernst holds a 2007 - 2011 Bachelor of Science @ Rochester Institute of Technology. With a robust skill set that includes ActionScript, Android, Artificial Intelligence (AI), C#, C++ and more. Brian Ernst has 2 emails and 3 mobile phone numbers on RocketReach.
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