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Brady Parell Location
Sacramento, CA, US
Brady Parell Work
2022 -now Head of 3D Characters @
2018 -2022 Lead 3D Artist @
2016 -2018 Senior Character Artist @ Electronic Arts (EA) Visceral
2012 -2016 Creature Modeler @
2012 -2012 Character Artist @
2012 -2012 Character Lead @
2008 -2011 Concept Lead @
2007 -2007 Game Design Intern @
2006 -2006 Design Intern @
Brady Parell Education
Rhode Island School of Design
BFA (Illustration, Painting, Digital Media)
2004-2008
Brown University
(Computer Science)
2007-2008
Brady Parell Skills
Game Development
Illustration
Painting
Characters
Maya
Video Games
Zbrush
Character Animation
Texturing
UV mapping
Mudbox
Game Design
Unreal Engine 3
Concept Design
Storyboarding
Photoshop
Mental Ray
3D
3D Modeling
3D Studio Max
Computer Animation
Modeling
Level Design
Traditional Animation
Rendering
Shaders
Xbox 360
Lighting
Visual Effects
Animation
Computer Graphics
Perforce
MEL
PS3
Character Rigging
Digital Painting
Gameplay
Rigging
Unity3D
Computer Games
XSI
Unreal Editor
Xbox
Wii
Nuke
Console
Digital Sculpting
Autodesk MotionBuilder
Texture Painting
Brady Parell Summary
Brady Parell, based in Sacramento, CA, US, is currently a Head of 3D Characters at Parallel Studios. Brady Parell brings experience from previous roles at Apple, Electronic Arts (EA) Visceral, Industrial Light & Magic and Lucasfilm. Brady Parell holds a 2004 - 2008 BFA in Illustration, Painting, Digital Media @ Rhode Island School of Design. With a robust skill set that includes Game Development, Illustration, Painting, Characters, Maya and more. Brady Parell has 2 emails and 4 mobile phone numbers on RocketReach.
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