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Brad MacPherson Location
Montreal, QC, CA
Brad MacPherson Work
Principal Gameplay Designer @ (June 2026 - Present)
Senior Game Designer @ (October 2024 - June 2026)
Principal Boss Designer @ (September 2021 - October 2024)
Senior Technical Level Designer @ (April 2018 - August 2021)
Level Designer @ (March 2016 - March 2018)
Senior Technical Game Designer @ (April 2015 - February 2016)
Technical Game Designer @ (April 2012 - April 2015)
Game Design and Scripting Tutor @ (November 2011 - April 2012)
Quality Assurance @ (October 2011 - November 2011)
Lead Level Designer @ d9 Studios (Indie) (September 2010 - September 2011)
Battle Engine Scripter @ Malignant Entertainment (Indie) (January 2011 - May 2011)
Meat Cutter @ (August 2003 - August 2010)
Brad MacPherson Education
Art Institute of Vancouver
Diploma (Game Art & Design)
2010-2011
Brad MacPherson Skills
Scripting
Level Design
Documentation
Unreal Editor
ActionScript
Photoshop
Video Games
MEL
Lua
Maya
Flash
Software Documentation
Game Mechanics
3D
Unity3D
Python
Game Development
Gameplay
Computer Games
Game Design
Unreal Engine 3
Artificial Intelligence
Texturing
Mobile Games
UV mapping
Game Programming
3D Studio Max
Animators
Reviews
Characters
Cooperation
Design
Brad MacPherson Summary
Brad MacPherson, based in Montreal, QC, CA, is currently a Principal Gameplay Designer at Motive Studio. Brad MacPherson brings experience from previous roles at Motive Studio and Eidos-Montréal. Brad MacPherson holds a 2010 - 2011 Diploma in Game Art & Design @ Art Institute of Vancouver. With a robust skill set that includes Scripting, Level Design, Documentation, Unreal Editor, ActionScript and more. Brad MacPherson has 1 emails on RocketReach.
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