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View Bombee's top competitors like Battlefy, CHALLONGE!, and Discord.

Discord
Discord is used by over 200 million people every month for many different reasons, but there’s one thing that nearly everyone does on our platform: play video games. Over 90% of our users play games, spending a combined 1.5 billion hours playing thousands of unique titles on Discord each month. Discord plays a uniquely important role in the future of gaming. We are focused on making it easier and more fun for people to talk and hang out before, during, and after playing games. We believe games give us a way to have fun with our favorite people, whether listening to music together or grinding in competitive matches for diamond rank. Join us in our mission! Take a look at https://discordapp.com/jobs for openings.
San Francisco, California, US
Private
$174.3M Revenue
http://www.discord.com
4.8K Employees
ESL Australia
ESL Australia, a part of the international digital entertainment group MTG, is the world's largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded International and National leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL Australia covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. Globally, ESL has offices in China, Philippines, Malaysia, Australia, Hong Kong, Singapore, United States, Germany, France, Spain, Poland, Italy, Russia and partners in many other countries. ESL also produces world class content from state of the art broadcast facilities located in China, Philippines, Australia, North America, United Kingdom, Germany and Poland.
Sydney, AU
Private
$73.1M Revenue
http://www.eslgaming.com
20 Employees
FACEIT Ltd
FACEIT is the leading competitive platform for online multiplayer games, with over 25 million users. Through FACEIT, players, organisers, game developers and brands can access a dedicated platform that empowers the development of the competitive gaming ecosystem through play, structured tournaments and social features. By covering the whole spectrum of competitive gaming from grassroots up to the professional level, the platform is the biggest of its kind and already has a long-standing partnership with the most important gaming publishers in the industry.
UK
Private
$23.2M Revenue
https://www.faceit.com
142 Employees

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