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Benoît Moiny Location
Canada
Benoît Moiny Work
Senior Programmer @ (April 2026 - Present)
Senior Software Developer @ (June 2024 - April 2026)
Sr. Programmer @ (September 2021 - April 2024)
Gameplay Programmer @ (September 2013 - September 2021)
Programmer and Owner @ (October 2012 - September 2013)
Programmer @ (January 2011 - September 2012)
Software Engineer @ (September 2008 - August 2010)
Consultant @ (August 2007 - August 2008)
Benoît Moiny Education
Université libre de Bruxelles
Master (Computer Science)
2002-2007
Benoît Moiny Skills
Knowledge Sharing
Establishing Priorities
Coding Standards
Software
OpenGL Shading Language (GLSL)
OpenGL
Video Games
3D
Scripting
C (Programming Language)
Engine Architecture
Multithreading
Optimization
Problem Solving
Game Prototyping
Prototyping
Debugging Code
Debugging
Communication
Code Review
C++
C#
Unreal Engine 3
UnrealScript
Programming
Software Engineering
Software Development
Artificial Intelligence
Java
XNA
Game Development
Gameplay
Gameplay Programming
Unity3D
Mathematics
Perforce
Xbox 360
Network Programming
Matlab
Computer Science
C/C++ STL
OpenGL ES
R
Game Design
PIX
Visual Studio
Multiplayer
FPS
XBLA
Game Mechanics
Gameplay Systems
Game Balance
Game Programming
Benoît Moiny Summary
Benoît Moiny, based in Canada, is currently a Senior Programmer at Relic Entertainment. Benoît Moiny brings experience from previous roles at Snowed In Studios Inc., Relic Entertainment, Ubisoft and Loading Studios Inc.. Benoît Moiny holds a 2002 - 2007 Master in Computer Science @ Université libre de Bruxelles. With a robust skill set that includes Knowledge Sharing, Establishing Priorities, Coding Standards, Software, OpenGL Shading Language (GLSL) and more. Benoît Moiny has 1 emails and 3 mobile phone numbers on RocketReach.
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