Animation Director, Cinematics on ASSASSIN's CREED SHADOWS @ (March 2023 - December 2024)
Associate animation director on ASSASSIN'S CREED MIRAGE @ (July 2022 - January 2024)
Associate Art Director - Cinematics Animation Supervisor @ (September 2019 - January 2024)
2D Cinematics Director on Immortals Fenyx Rising -- UBISOFT Montpellier @ (November 2019 - December 2020)
Associate animation director on MARIO + RABBIDS SPARKS OF HOPE @ (January 2021 - July 2022)
cinematic senior 3d animator on immortals fenyx rising @ (May 2019 - November 2019)
cinematic senior 3d animator on Ghost Recon Breakpoint @ (December 2018 - May 2019)
cinematic senior 3d animator on Assassin's creed Odyssey @ (July 2017 - November 2018)
cinematic senior 3d animator on assassin's creed Origins @ (February 2017 - July 2017)
cinematic senior 3d animator on For Honor @ (August 2016 - February 2017)
cinematic senior 3d animator on Ghost Recon® Wildlands @ (January 2016 - August 2016)
cinematic senior 3d animator on Assassin's creed Syndicate dlc2 maharaja @ (September 2015 - December 2015)
cinematic senior 3d animator on Assassin's creed Syndicate and his DLC jack the ripper @ (March 2015 - September 2015)
cinematic senior 3d animator on Assassin's creed Unity and his DLC dead kings @ (March 2014 - December 2014)
Technical Director animation (motion capture and keyframe) @ (September 2011 - September 2014)
cinematic senior 3d animator on tom clancy's the division @ (January 2014 - March 2014)
3D senior animator @ (September 2006 - November 2011)
3D Animator @ (April 2006 - September 2006)
General 3D artist at chez eddy @ (January 2004 - April 2006)
3D Character Animator @ (January 2004 - April 2006)
3D Animator on video game Fahrenheit @ (June 2003 - January 2004)
Benoit Lasserre Education
Animation school 2002-2003
Université Paul Sabatier Toulouse III
DUT multimedia (SRC)
1998-2000
Benoit Lasserre Skills
2D Animation
3D
3D Modeling
3D animation
Actors direction
After Effects
Anatomy
Animation
Attention to Detail
Autodesk MotionBuilder
Body Language
Cameras
Character Animation
Character Rigging
Cinematics
Computer Animation
Consulting
Facial Animation
Framing
Game Development
Game Engines
Keyframe Animation
Maya
Motion Capture
Motion Graphics
Motionbuilder
Mudbox
Pipeline Design
Realistic Animation
Realization
Research and Development (R&D)
Storytelling
Strategic Communications
Strategy
Supervisory Skills
Team Leadership
Team Management
Technical Direction
Timing
UV mapping
Video Camera
Video Game Production
body mechanics
mograph
Benoit Lasserre Summary
Benoit Lasserre, based in Montpellier, FR, is currently a Animation Director, Cinematics at Ubisoft Montpellier. Benoit Lasserre brings experience from previous roles at Ubisoft. Benoit Lasserre holds a 2002 - 2003 Animation school. With a robust skill set that includes 2D Animation, 3D, 3D Modeling, 3D animation, Actors direction and more. Benoit Lasserre has 3 emails on RocketReach.
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