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Benjamin Wesley Location
Milwaukee, WI, US
Benjamin Wesley Work
Gameplay Engineer @ (August 2026 - Present)
Gameplay Programmer @ Heavy Thought Studios (October 2021 - August 2026)
Software Engineer @ (December 2024 - July 2026)
Software Engineer Intern @ (July 2024 - December 2024)
3D Art and Game Development Consultant @ (March 2023 - July 2023)
Assistant Computer Lab Technician @ (November 2021 - March 2023)
Board Member @ Junior Development Experience (March 2020 - March 2023)
President @ Junior Development Experience (September 2021 - September 2022)
Lead Game Developer and Technical Artist @ Project Food Chain (June 2022 - July 2022)
Student Ambassador @ (June 2020 - June 2021)
Benjamin Wesley Education
DePaul University Jarvis College of Computing and Digital Media
BS Computer Science + Animation (Game Art Technical Director)
2019-2024
Benjamin Wesley Skills
3D Animation
3D Modeling
Adobe Creative Suite
C#
C++
Computer Graphics
Computer Science
Game Design
Game Development
GameMaker Studio
GitHub
HLSL
Linear Algebra
Perforce
Tortoise SVN
Unity
Unreal Engine
Video Editing
Video Games
Benjamin Wesley Summary
Benjamin Wesley, based in Milwaukee, WI, US, is currently a Gameplay Engineer at Delphi Interactive. Benjamin Wesley brings experience from previous roles at Heavy Thought Studios, Refactor Games and DePaul iD Lab. Benjamin Wesley holds a 2019 - 2024 BS Computer Science + Animation in Game Art Technical Director @ DePaul University Jarvis College of Computing and Digital Media. With a robust skill set that includes 3D Animation, 3D Modeling, Adobe Creative Suite, C#, C++ and more.
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