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Beat Modules is a specialist interactive PSHE platform for KS3 and KS4, helping secondary schools make difficult topics easier for teachers to deliver, more engaging for pupils to learn, and easier for schools to evidence. Our current modules, Beat the Vape and Positive Masculinities, combine peer-led video with quizzes, games and realistic scenarios. Pupils explore choices, practise responses and explain their thinking, while teachers use the activities to open up discussion. The platform complements a school's wider PSHE curriculum. Our approach is shaped by educator reviews, specialist input, young people's feedback and school pilots, with clear learning aims and progression at the centre. Teachers need resources they can inspect and prepare with confidence. We pair interactive content with teacher guidance and curriculum planning materials, and encourage staff to review the module, delivery requirements and support their pupils may need before use. For school leaders, the focus is evidence of what pupils understand and what needs revisiting. Knowledge checks and classroom discussion can inform that review; completion or game scores alone do not establish lasting behaviour change. Beat Digital Addiction is in development. Book a school demo at beatmodules.com or email info@beatmodules.com. Tell us the topic and key stage you'd like to explore.

Website http://www.beatmodules.com
Employees 12 (6 on RocketReach)
Founded 2025
Industry E-Learning Providers

Beat Modules Questions

Anthony Morris is the Chief Technology Officer and Co Founder of Beat Modules.

6 people are employed at Beat Modules.

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