Build Fast. Launch Smart. No Limits. That's Beamable. The game backend platform that helps studios build, operate, and scale live games faster - without reinventing the infrastructure. Whether you’re running a free-to-play mobile RPG or a Web3-powered MMO, Beamable gives your team the tools to launch faster, monetize smarter, and stay in control. Designed for Unity and Unreal, Beamable offers plug-and-play features like multiplayer services, commerce systems, live events, and social tools - all operable by non-engineers through our LiveOps Portal. Beamable also powers decentralized games via Beamable.Network, our DePIN (Decentralized Physical Infrastructure Network) built to scale online games with greater performance, security, and cost-efficiency. From indie startups to AAA studios, thousands of developers choose Beamable to ship games, grow communities, and power long-term success.
| Website | http://beamable.com |
| Revenue | $11.6 million |
| Employees | 25 (17 on RocketReach) |
| Founded | 2020 |
| Technologies |
JavaScript
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Twitter
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| Industry | Computer Games |
| Keywords | Game Development, Game Services, Game Tools, Game Development Tools, Game Hosting, Real-Time Games, Online Games, Multiplayer Games, Player Engagement, Serverless, Microservices, Cloud Gaming, Game Architecture, Backend As A Service, Game Analytics |
| Competitors | Amazon, Microsoft, Google, Epic Games, Unity, グリー(株), Heroic Labs, Photon Industries, GameSparks Ltd, PlayFab, Inc. +36 more (view full list) |
Looking for a particular Beamable employee's phone or email?
The Beamable annual revenue was $11.6 million in 2026.
Ali Rhermoul is the CTO of Beamable.
17 people are employed at Beamable.
Beamable is based in Boston, Massachusetts.