Athena's Compass develops educational interactive video games utilizing robotics as the vessel for improving student retention and interest of Science, Technology, Engineering and Mathematical content (STEM). Our educational games act as the bridge between classroom learning and real world skill-set application. While developing robots using CAD-platform technology, students become exposed to information on STEM careers and majors.
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Website
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http://www.athenascompass.com
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Revenue
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$1 million |
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Employees
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4
(0 on RocketReach)
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Technologies
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Keywords
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Stem Education,
Educational Games,
Robotics Education,
Educational Robotics,
Educational Technology,
Student Retention,
Stem Games,
Interactive Learning,
Game Based Learning,
Science Education,
Technology Education,
Engineering Education,
Mathematics Education,
Educational Software,
Online Education,
E-Learning,
Virtual Learning
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Competitors
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Harvard Business Review,
Dale Carnegie Training,
Center for Creative Leadership,
American Management Association,
U.S. Naval Academy Alumni Association & Foundation,
Ziglar, Inc,
The Leadership and Learning Center,
John C Maxwell,
Leadership Strategies Group,
ILCP - Institut de Langue et de Culture Portugaise
+22 more
(view full list)
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Athena'S Compass Questions