Athena's Compass develops educational interactive video games utilizing robotics as the vessel for improving student retention and interest of Science, Technology, Engineering and Mathematical content (STEM). Our educational games act as the bridge between classroom learning and real world skill-set application. While developing robots using CAD-platform technology, students become exposed to information on STEM careers and majors.
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Website
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http://www.athenascompass.com
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Revenue
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$1 million |
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Employees
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4
(0 on RocketReach)
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Technologies
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Keywords
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Stem Education,
Educational Games,
Robotics Education,
Educational Robotics,
Educational Technology,
Student Retention,
Stem Games,
Interactive Learning,
Game Based Learning,
Science Education,
Technology Education,
Engineering Education,
Mathematics Education,
Educational Software,
Online Education,
E-Learning,
Virtual Learning
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Competitors
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U.S. Naval Academy Alumni Association & Foundation,
ILCP - Institut de Langue et de Culture Portugaise,
American Management Association,
Dale Carnegie Training,
Center for Creative Leadership,
Leadership Strategies Group,
Ziglar, Inc,
John C Maxwell,
Harvard Business Review,
The Leadership and Learning Center
+22 more
(view full list)
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Athena'S Compass Questions