Master's degree (Master of Science in Game and Software Engineering)
2009
-
2014
Anton Andersson Skills
Object Oriented Design
Ray Tracing
Customer Service
Ai Programming
Video Games
Scripting
SQL
Management
Real Time Rendering
Software
Scrum
Linear Algebra
Programming
Game Development
Physics Programming
Physics
Mathematical Analysis
Unreal Engine
DirectX
Client/server
Anton Andersson Summary
Anton Andersson, based in Malmö, SE, is currently a Principal Gameplay Programmer at OpusMajor. Anton Andersson brings experience from previous roles at IO Interactive, Avalanche Studios and Starbreeze Studios. Anton Andersson holds a 2009 - 2014 Master's degree in Master of Science in Game and Software Engineering @ Blekinge tekniska högskola. With a robust skill set that includes Object Oriented Design, Ray Tracing, Customer Service, Ai Programming, Video Games and more. Anton Andersson has 1 emails on RocketReach.
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