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Anton Andersson Location
Malmö, SE
Anton Andersson Work
2023 -now Principal Gameplay Programmer @
2019 -2022 Senior Gameplay Programmer @
2018 -2019 Lead Gameplay Programmer @
2017 -2018 Gameplay Programmer @
2016 -2017 Gameplay Programmer @
2016 -2016 Software Developer @
2014 -2016 Gameplay Programmer @
Anton Andersson Education
Blekinge tekniska högskola
Master's degree (Master of Science in Game and Software Engineering)
2009-2014
Anton Andersson Skills
Object Oriented Design
Ray Tracing
Customer Service
Ai Programming
Video Games
Scripting
SQL
Management
Real Time Rendering
Software
Scrum
Linear Algebra
Programming
Game Development
Physics Programming
Physics
Mathematical Analysis
Unreal Engine
DirectX
Client/server
Anton Andersson Summary
Anton Andersson, based in Malmö, SE, is currently a Principal Gameplay Programmer at OpusMajor. Anton Andersson brings experience from previous roles at IO Interactive, Avalanche Studios and Starbreeze Studios. Anton Andersson holds a 2009 - 2014 Master's degree in Master of Science in Game and Software Engineering @ Blekinge tekniska högskola. With a robust skill set that includes Object Oriented Design, Ray Tracing, Customer Service, Ai Programming, Video Games and more. Anton Andersson has 1 emails on RocketReach.
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