Anthm.io Saas solution supports your growth and engage your audience on the long run. We give you the keys to the New York Times' successful games strategy (Wordle), which has enabled the #1 U.S. Media to grow drastically for several years. Anthm.io is a white-label, plug & play game platform that amplifies the growth strategy of media and all editorial content sites. Our Growth solution supports: - your acquisition strategy (SEO, lead/traffic generation, data collection/qualification, subscriptions), - your activation & engagement tools (building loyalty through games, increasing session time, retargeting), - audience monetization (ads revenues, premium subscriptions) Anthm.io partner with you to set up your customized game strategy: crosswords, quizzes, wordles, multiplayer connections, simple and uncluttered, fun and addictive. Anthm.io differenciates from other gaming solutions by offering you a complete, scalable growth solution that is indispensable for your growth, acquisition, retention and monetization teams.
| Website | http://anthmapp.com |
| Employees | 4 (3 on RocketReach) |
| Founded | 2021 |
| Industry | Media & Telecommunications |
| Keywords | Saas, Audience Engagement, Growth Strategy, Digital Growth, User Engagement, Subscription Model, Recurring Revenue, Software As A Service, Customer Retention, Word Games, Online Games, Puzzle Games, Mobile Games, Engagement Platform, Media Growth, Marketing Platform, Business Growth, Game Strategy, Platform As A Service |
| Competitors | Strava, MapMyRun, ASICS Digital (formerly Runkeeper), Nike, Fitbit (now part of Google), TrainingPeaks, Peloton Interactive, Garmin, MapMyFitness - Under Armour Connected Fitness, Sworkit Health +36 more (view full list) |
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Benoît V. is the CTO and Lead Developper of Anthm.
3 people are employed at Anthm.