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anitya is the first creator tool for the next medium: the 3D web. The 3D web has been promised for years and never arrived. Meta built a walled garden. Decentraland and Sandbox became ghost towns. Roblox scaled by taxing its creators. They all failed for the same two reasons: the tech was not ready, and creating was just for experts. Both just changed. Three shifts made the medium possible. AI collapsed the cost of production, so what took six people six months now takes one creator a weekend. AI agents created a new native user class, and they need places to act. WebGPU and mobile collapsed consumption friction, so a world opens from a link on any device with no install. anitya turns that shift into a product. Prompt a 3D world, tap to play it, scroll to the next. Sticky like a habit, distributed like the web, shared with creators. No engine to download, no code to write, no high-end hardware required. 60 seconds to create. 5 seconds to open. 20 seconds to hook. Built to hook, scaled to own. Sticky product first, open distribution next, shared economy last. Built alongside Ariel Manzur, co-founder of the Godot Engine, and a team out of Google, Nike, Meta, Unity, and Qualcomm, anitya is AI-first end to end, in the product and in how we work. The 3D web is heading for 10M+ creators and 1B+ AI agents that need somewhere to act. We are building the open creator network that serves them.

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Pedro Jardim is the co-founder and ceo of anitya.

9 people are employed at anitya.

anitya is based in São Paulo, State of São Paulo.

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