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Andrew Murphy Location
Vancouver, BC, CA
Andrew Murphy Work
Chief Creative Officer and Co-Founder @ (September 2016 - Present)
Creative Director @ Roadhouse Interactive (March 2013 - August 2016)
Gameplay Artist and Level Designer @ (October 2008 - February 2013)
Environment Artist and Prototyping Specialist @ (July 2002 - October 2008)
Andrew Murphy Skills
3D
3D Modeling
3D Prototyping
Adobe Creative Suite
Agile & Waterfall Methodologies
Arts Administration
Branding
Budget Control
Changing Environments
Client Rapport
Console
Creative Design
Creative Direction
Creative Strategy
Cross-functional Team Leadership
Digital Marketing
Environment Modeling
Game Art
Game Design
Game Development
Game Engines
Game Mechanics
Game Publishing
Gameplay
Google Workspace
Integrated Marketing
Jira
Leadership
Level Design
Lighting
Low Poly Modeling
Marketing
Marketing Strategy
Maya
Microsoft Office
Mobile Design
Mobile Games
Modeling
NFL
NURBS
Perforce
Post-Production
Presentation Skills
Production Schedules
Project Management
Scripting
Slack
Team Management
Texturing
Unity
Unreal Editor
Unreal Engine
Unreal Engine 3
Video Game Development
Video Games
Visual Effects
Web3
World Building
Xbox 360
Zbrush
Andrew Murphy Summary
Andrew Murphy, based in Vancouver, BC, CA, is currently a Chief Creative Officer and Co-Founder at Session Games. Andrew Murphy brings experience from previous roles at Roadhouse Interactive, Microsoft and Electronic Arts. With a robust skill set that includes 3D, 3D Modeling, 3D Prototyping, Adobe Creative Suite, Agile & Waterfall Methodologies and more. Andrew Murphy has 2 emails and 1 mobile phone numbers on RocketReach.
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