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Andreas Larsson Location
Gävle, SE
Andreas Larsson Work
Lead Render Programmer @ (August 2025 - Present)
Senior Programmer @ (January 2022 - August 2025)
Rendering Programmer @ (August 2018 - January 2022)
Rendering Engineer @ (May 2017 - June 2018)
Graphics Programmer, Co-founder @ Patchwork Game Studios (November 2014 - April 2016)
Software Developer @ (June 2014 - August 2014)
Software Developer @ (June 2013 - August 2013)
Retail Salesperson @ (January 2010 - January 2011)
Andreas Larsson Education
Linköpings universitet
Master's degree (Computer Science)
2011-2017
John Bauer Gymnasiet 2009-2011
Andreas Larsson Skills
DirectX
Git
C
Direct3D
Photoshop
Visual Studio
Game Programming
Computer Graphics
Engineering
HLSL
OpenGL
Eclipse
HTML
Programming
Java
Microsoft Excel
C++
Apache Wicket
CSS
Unity3D
Opengl Shading Language Glsl
Java Enterprise Edition
Opengl Shading Language
Andreas Larsson Summary
Andreas Larsson, based in Gävle, SE, is currently a Lead Render Programmer at MachineGames. Andreas Larsson brings experience from previous roles at MachineGames, Mutate AB and Patchwork Game Studios. Andreas Larsson holds a 2011 - 2017 Master's degree in Computer Science @ Linköpings universitet. With a robust skill set that includes DirectX, Git, C, Direct3D, Photoshop and more. Andreas Larsson has 1 emails on RocketReach.
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