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Alexandre Roche Location
Montreal, QC, CA
Alexandre Roche Work
Gameplay Animator @ (April 2023 - Present)
Senior 3D Animator @ (February 2021 - April 2023)
3D Animator @ (February 2016 - February 2021)
Designer finalist for the NFB's call for idea : Making the invisible visible. @ Freelance (November 2015 - January 2016)
3D Animator and Graphic Designer @ (January 2015 - January 2016)
Abilify, 3d Animator and Graphic Designer @ (November 2015 - December 2015)
Madame MO, 3d Animator and Game Designer @ (June 2015 - October 2015)
Montreal en Histoire developement, 3D Animator @ (January 2015 - June 2015)
Mordheim Production, 3d Lead Animator @ (May 2013 - December 2014)
Animator 3d @ (May 2010 - May 2013)
Impire developement, animator 3d @ (June 2011 - January 2013)
A Game Of Throne Genesis, animator 3d @ (May 2010 - May 2011)
Contrast developement, Consultant 3d Animator @ (January 2013 - February 2013)
Heavy Rain Production, 3D animator @ (April 2008 - December 2009)
trainee 3d animator @ BiP media (September 2007 - December 2007)
Alexandre Roche Education
ESRA
Bac +3 (3d animator)
2004-2007
Alexandre Roche Skills
3D Studio Max
3D animation
Adobe Fuse
After Effects
Anatomy
Animation
Character Animation
Cinematics
Game Design
Game Development
Human Anatomy
Level Design
Maya
Observation
Unity3D
Alexandre Roche Summary
Alexandre Roche, based in Montreal, QC, CA, is currently a Gameplay Animator at Ubisoft Montréal. Alexandre Roche brings experience from previous roles at TLM Partners, Inc., Behaviour Interactive, Freelance and Space&Dream. Alexandre Roche holds a 2004 - 2007 Bac +3 in 3d animator @ ESRA. With a robust skill set that includes 3D Studio Max, 3D animation, Adobe Fuse, After Effects, Anatomy and more. Alexandre Roche has 2 emails on RocketReach.
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