From a publishers point of view, our technology is incredibly appealing for the following reason. Obviously, apart from the fact that licenses are tracked at all times with sophisticated Live DRM and protected with military grade 256-bit AES encryption, our platform does not contribute to the ‘second hand sale of games’ market, whilst simultaneously eradicating any possibility of piracy. Our Instant gratification method of delivering titles to users means they can start enjoying your games moments after purchasing. The greatest part for publishers is the simplicity of updates and patches, meaning that you will no longer have to rely on users to correctly update or patch their own games. Applying a patch or update to a game on our server will push the said patch or update to everyone who has purchased a title through our platform. Our technology does not suffer from the same issues that have arisen from ‘pixel streaming’. Instead of sending 60 frames per second (or 120 in the case of 3D gaming) to the users display via internet, we are sending the information your computer requires to generate those 60 (or 120 for 3D) frames per second. This is much less broadband intensive and has no lag or latency problems. As you are streaming the games information as opposed to just the video of the game, you can even cache games for offline gameplay! The best part is the game will start playing after only a 5% download and will run as though it is natively installed.
View Top Employees from 3Dizzy.com LtdWebsite | http://www.3dizzy.com |
Employees | 4 (1 on RocketReach) |
Founded | 2011 |
Industry | Computer Games |
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Abdulrahman Al-Hashemi is the Director of 3Dizzy.com Ltd.
1 people are employed at 3Dizzy.com Ltd.
3Dizzy.com Ltd is based in London, Greater London.