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SoundMorph is a leading creator of state-of-the-art sound libraries and software, with a focus on computer-based audio production for sound designers and musicians. Founded in 2013 with headquarters in Montreal, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We also strive to provide sound products that strike a perfect balance between usability and design. The SoundMorph team has years of experience in world class sound studios for games, film, music, and television. Below are just a few of the titles we've worked our magic on: Mass Effect 3 2012 Game Informer Game of the Year, 2012 Spike Video Game Award for Best RPG Mass Effect 2 Academy of Interactive Arts & Sciences Game of the Year 2010, BAFTA Game of the Year 2011 Electronic Arts AAA console games including Skate 2 and Need for Speed: Undercover Mobile games including Batman: The Dark Knight Rises, The Adventures of Tintin, Iron Man 3, Spiderman and Fast & Furious 5 Television series for HBO, Discovery and the History Channel Cinematic trailers for Alliance Atlantis including No Country For Old Men, Manufactured Landscapes, and Atonement Cheers, The SoundMorph Team

SoundMorph Questions

The SoundMorph annual revenue was $436000 in 2026.

Jason Cushing is the Founder - Lead Sound Designer of SoundMorph.

1 people are employed at SoundMorph.

SoundMorph is based in Montreal, Quebec.

The NAICS codes for SoundMorph are [51, 5121, 512].

The SIC codes for SoundMorph are [781, 78].

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